Ivan NychyporukAI Media / Content Creator / VFX Digital Compositor / AI Integration Consultant

Project

Investigative Game Prototype — Production Dossier

2026game / video

A playable Unity prototype of a 2D point-and-click adventure game built with AI tools — from story generation and character art to sprite animation and game assembly.

Game Screenshots

Production Details

Investigative Game Prototype — Production Dossier cover

Defining the Objective: Atmosphere & Scope

Defining the Objective — Atmosphere and Scope
  • Core Objective: Build a functional Unity prototype centered on investigative mechanics and puzzle gameplay.
  • Genre Focus: A classic 2D point-and-click adventure prioritizing atmosphere and immediate scene readability.
  • Scope: A focused build featuring two distinct, fully playable locations.

The Precedent: Genre & Inspiration

The Precedent — Genre and Inspiration
  • Lineage: Inspired by the narrative depth of the Black Mirror Trilogy, Broken Sword, and Monkey Island.
  • Mechanics: The point-and-click format is selected to optimally support investigative gameplay and logic puzzles.
  • Aesthetic Utility: 2D assets honor genre roots while ensuring high production efficiency and visual clarity.

The Equipment: Modern Production Stack

The Equipment — Modern Production Stack
  • Concept & Writing: ChatGPT generates story structures and investigation logic; Nano Banana establishes consistent character styles.
  • Asset Creation: Midjourney creates detailed environmental backgrounds; Ludo AI produces sprite sheets for movement.
  • Assembly: Unity acts as the primary engine, utilizing Adventure Creator to manage hotspots, inventory, and branching mechanics.

The Subjects: Protagonist & NPCs

The Subjects — Protagonist and NPCs
  • The Investigator: A skeptical federal agent acting as a "reader of reality," solving ritualistic mysteries via logic.
  • The Gatekeepers: Characters like Inspector Mara Voss and the Duty Officer provide procedural friction and control evidence access.
  • The Witnesses: Locals like Anika provide crucial leads and ground the "small-town uncanny" atmosphere.
  • Mechanic: Branching dialogue navigates bureaucratic obstacles to reveal contradictions.

The Method: Visual & Animation Pipeline

The Method — Visual and Animation Pipeline
  • Generation: Consistent character visuals and turnaround references are established via Nano Banana.
  • Processing: Raw images are processed through Ludo AI's "sprite animation" tool to generate full movement sheets.
  • Integration: Unity imports these sheets to create functional animation clips.
  • Implementation: Adventure Creator applies clips to character controllers for navigating walkable areas and hotspots.

The Assembly: Unity Integration & Result

The Assembly — Unity Integration and Result
  • The Framework: Adventure Creator assembles backgrounds, sprites, and logic like LEGO blocks.
  • The Build: Two functional scenes (Police Station and Diner) populated with interactive evidence and NPCs.
  • The Loop: A complete investigative cycle featuring UV light puzzles, inventory gating, and a case journal UI.
  • The Result: A playable prototype concluding with a supernatural twist that validates the core mystery.